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3ds Max 2016 vs. preceding versions

3ds Max 2016 combines the features of 3ds Max and 3ds Max Design into a single product. New features help you to collaborate and model more efficiently, whether you work in entertainment or design.

  

  3ds Max 2016 3ds Max 2015 3ds Max 2014
Feature
 
3D animation
Camera sequencer    
Dual Quaternion skinning    
Populate enhancements  
Populate crowd animation
Character animation and rigging tools
General animation tools
Animated deformers
Track View retiming
3D modelling and texturing
OpenSubdiv support    
Enhanced ShaderFX    
ShaderFX  
Point cloud support  
Placement tools  
Quad chamfer  
Mesh and surface modelling
Texture assignment and editing
Shading and material design
Vector map support
3D rendering
A360 rendering support    
Physical camera    
Added support for new Iray and mental ray enhancements*    
Additional Nitrous viewport performance enhancements    
Accelerated viewport performance  
Enhanced ActiveShade rendering  
Stereo Camera  
Integrated rendering options
Render pass system
ActiveShade interactive rendering
Nitrous accelerated graphics core
DX11 viewport rendering
Slate compositing editor
DYNAMICS AND EFFECTS
Exposure lighting simulation and analysis    
mParticles and Particle Flow enhancements
Particle Flow
mCloth cloth simulation
mRigids rigid-body dynamics
Hair and fur
UI, workflow and pipeline
Max Creation Graph    
XRef renovations    
Design Workspace    
Template system    
Alembic support    
Multitouch support    
Scene Explorer improvements    
Layer Manager improvements    
Support for Autodesk Translation Framework    
Support for Inventor animation    
Enhanced Revit workflow    
Import SketchUp 2015 files    
Civil View feature set    
Python scripting  
Enhanced scene management  
Perspective Match
2D pan and zoom
Configurable user interface
Adobe After Effects interoperability
Data transfer and pipeline integration
Compositing integration
Collaborative workflows with Containers
3ds Max SDK (software development kit)